![]() ![]() ![]() 32 snub nose isn't going to help fix your flame-thrower). And only if the weapon is flagged for repair and if there is matching parts available in the party. Each character carrying weapon parts will automatically repair their weapons during a "resting period (resting, camping, sitting in a bar, etc.)" or by explicit command. (which should be much easier to carry than 20 long barrel rifles). A concept of "weapon parts", weapons found can break down into weapon parts. ![]() I completely agree that tedium and over-interaction is not fun. Realism (you first have to walk over and exchange the weapons in a barter screen to the person that is able to repair the weapon, then this person has to repair them and then give it back to the person) is a lot of frustrating work and this only for maintaining what you already have. If it still decided to make weapons have a condition bar, just make it easy to repair them even if you want to repair it with parts of a gun another party member is holding. But if you manage more than one person in your party, then you will have enough work with not letting your guys run out of ammo. Rink wrote:in a singleplayergame where you have only one person to manage, it is ok to have weapons that run out and that you have to repair them. ![]()
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